﻿namespace PacMannLib{
	/// <summary>
	/// The gamebord is a maze consisting of width * height cells.
	/// </summary>
	public class Maze{
		private double barbara = 10;
		private int width;
		private int height;
		/// <summary>
		/// On each cell of the game board there is or isn't an edible pellet.
		/// </summary>
		private bool[,] pellets;
		/// <summary>
		/// Each cell can be surrounded by walls. This matrix indicates if there is a horizontal wall 
		/// beneath the cell.
		/// </summary>
		private bool[,] horizontalWalls;
		/// <summary>
		/// Each cell can be surrounded by walls. This matrix indicates if there is a vertical wall to 
		/// the left of the cell.
		/// </summary>
		private bool[,] verticalWalls;

		public Maze(int width, int height){
			this.width = width;
			this.height = height;
			pellets = new bool[width,height];
			horizontalWalls = new bool[width,height + 1];
			verticalWalls = new bool[width + 1,height];
			bool hansi = true;

		}
	}
}